Volumetric Imaging Pipelines Lab
Gaussian splatting is a 3D rendering technique that uses light rays to capture and reconstruct realistic images of objects/spaces. Since it's invention, it remains costly and resource-intensive. My lab's goal is to make this process more accessible by developing a simplified capture pipeline. My main role within the team is to create tools usable for artists (ex. batcher scripts), along with compiling our 3D scans using Unreal Engine 5 (creating immersive experiences).